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 Sxe Injected

In jos 
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wWicked
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Numarul mesajelor : 75
Data de inscriere : 01/04/2009

Sxe Injected Empty
MesajSubiect: Sxe Injected   Sxe Injected Icon_minitimeVin Apr 03, 2009 1:33 am

Anticheat system: sXe Injected 7.6 (for windows 32 bits)
(http://www.sxe-injected.com/)

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***** Introduction ****
-----------------------

sXe Injected server runs with Half-Life mod, In conjunction with the client performs all necessary authentications to block different hooks over the game.

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**** Installation ****
---------------------

The server was developed to be installed as a Metamod plugin, developed for metamod v1.8 or newer. The installation is simple

-> Directory creation

Being on <MOD> (cstrike, dod, etc) you must create the following directories inside metamod directory structure.

Usual metamd structure
'half life'\cstrike\addons\

New directories
'half life'\cstrike\addons\sxei\
'half life'\cstrike\addons\sxei\dlls\

-> Plugin copy (sxei_mm.dll)

Once directories creation was finished you need to copy the binary on its place, this one will be 'half life'\cstrike\addons\sxei\dlls\
So, will be
'half life'\cstrike\addons\sxei\dlls\sxei_mm.dll

Or if its Day of defeat mod
'half life'\dod\addons\sxei\dlls\sxei_mm.dll

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**** Configuration ****
-----------------------

Now we need to let Metamod know it needs to run this new plugin, we do this by editing the file 'plugins.ini' located at 'half life'\'mod'\addons\metamod\

So, \'half life'\cstrike\addons\metamod\plugins.ini
Or it could also be \'half life'\dod\addons\metamod\plugins.ini

On this file we are only going to add
; sXe Injected
win32 addons/sxei/dlls/sxei_mm.dll

Thats all, once we got the server up and running metamod will take care to load the anticheat’s plugin.
If Cs server is already ruuning we can ask Metamod to refresh the configuration by using the 'meta refresh' command (this command must by sent via rcon)

To check if the plugin is working properly we can check a plugin’s list, and check the status also, using 'meta list' command we should see every plugin, including sXe Injected server

Like this
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX RUN - amx_mm.dll v2006.3 ini ANY ANY
[ 2] sXe Injected RUN - sxei_mm.dll v5.2 ini ANY ANY
[ 3] Fun RUN - fun.dll v2006.3 pl1 ANY ANY
[ 4] CSStats RUN - csstats.dll v2006.3 pl1 ANY ANY
4 plugins, 4 running

If the status is RUN, the plugin is working properly

Note: Its really important that on the command line you use to execute the game you have the +ip parameter and this one to have the real server ip, or no client will be able to authenticate with sXe Injected

Like this,
+ ip 200.32.3.223
hlds_run -game cstrike + maxplayers 14 + ip 200.32.3.223 + map de_dust2 +port 27015
hlds_run -game dod + maxplayers 14 + ip 200.32.3.223 + map dod_donner +port 27015

Any other way will cause the server not to be able to authenticate the clients properly and kick them.
If u can not add the public ip on the command line you can add it to server.cfg

For example,
ip 200.32.3.223


**** LAN / WAN Configuration ****

If you have two kind of players (WAN clients and LAN clients) we introduce a new variable: __sxei_internal_ip


you can caonfigure your server.cfg as (in example):
ip 200.32.3.223
__sxei_internal_ip 192.168.0.5

so, WAN clients connects to 200.32.3.223 and LAN players connects to 192.168.0.5, and no one gets kick.

NOTE: if you change ip or __sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map.


**** DNS Configuration ****

Now you can configure your variables ip and __sxei_internal_ip with a DNS.
ie:
ip cs1.clanX.no-ip.com

sXe Injected server will resolve name to get current ip address.

NOTE: if you change ip or __sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map.

------------------------
**** Administration ****
------------------------

sXe Injected server has some variables to manage its administration

-> Required (default value 1)

__sxei_required variable can be set as we wish

__sxei_required -1 \ Anticheat completely off
No actions from this server on this status, no validations from the anticheat

__sxei_required 0 \ Anticheat in optional status
This status allows every player to access the game, even if they dont have sXe Injected, but the server will change the name of those who dont validate with the anticheat by adding "[NO-sXe-I]" befote the nickname, as it will also be showing messages with different colours letting the player know about the optional status and where to download the anticheat client from.

__sxei_required 1 \ Anticheat in mandatory status
Ideal status, anyone who does not goes through the authentication, because of a failed client or the lack of it, alter 6 seconds the screen Hill g oto fade to black. After 6 more seconds, will be kicked, informing that has been kicked because it doesnt have the client, this will be showing on the kick message and on the console.

-> Auto Upgrade (__sxei_srv_upg, default value 1)
-----------------------------------------------------

__sxei_srv_upg 1 \ Anticheat checks for upgrades.
Every time a map is over it Hill check if its running the latest version, if there is any difference, it will automatically download the latest version.

__sxei_srv_upg 0 \ Anticheat doesnt check for upgrades
Avoids any upgrade attempt

-> Versions (__sxei_srv_ver, __sxei_clt_ver)
---------------------------------------------

__sxei_srv_ver stores the sXe Injected server version, __sxei_clt_ver stores the required value for the client. This variables can be modified manually, not recommendable, if the client versión required is changed and this ones dont have it they will be automatically kicked from the server (si __sxei_required == 1)

IMPORTANT: It is not recommended to change any of these 2 variables


------------------------
**** Language ****
------------------------

Copy sxei.ini file to ...\addons\sxei\ for an english translation.
Changing sxei.ini contents you can configure sXe Injected HUD Message.
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